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web api instance method

Animation: pause() method

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The pause() method of the Web Animations API’s Animation interface suspends playback of the animation.

Syntax

pause()

Parameters

None.

Return value

None.

Exceptions

  • InvalidStateError DOMException
    • : Thrown if the animation’s currentTime is unresolved (perhaps it hasn’t started playing yet), and the end time of the animation is positive infinity.

Example

Animation.pause() is used many times in the Alice in Web Animations API Land Growing/Shrinking Alice Game, largely because animations created with the animate() method immediately start playing and must be paused manually if you want to avoid that:

// animation of the cupcake slowly getting eaten up
const nommingCake = document
  .getElementById("eat-me_sprite")
  .animate(
    [{ transform: "translateY(0)" }, { transform: "translateY(-80%)" }],
    {
      fill: "forwards",
      easing: "steps(4, end)",
      duration: aliceChange.effect.timing.duration / 2,
    },
  );

// doesn't actually need to be eaten until a click event, so pause it initially:
nommingCake.pause();

Additionally, when resetting:

// An all-purpose function to pause the animations on Alice, the cupcake, and the bottle that reads "drink me."
const stopPlayingAlice = () => {
  aliceChange.pause();
  nommingCake.pause();
  drinking.pause();
};

// When the user releases the cupcake or the bottle, pause the animations.
cake.addEventListener("mouseup", stopPlayingAlice);
bottle.addEventListener("mouseup", stopPlayingAlice);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also