web api instance property
Animation: playState property
The read-only Animation.playState property of the Web Animations API returns an enumerated value describing the playback state of an animation.
Value
idle- : The current time of the animation is unresolved and there are no pending tasks.
running- : The animation is running.
paused- : The animation was suspended and the
currentTimeproperty is not updating.
- : The animation was suspended and the
finished- : The animation has reached one of its boundaries and the
currentTimeproperty is not updating.
- : The animation has reached one of its boundaries and the
Previously, Web Animations defined a pending value to indicate that some asynchronous operation such as initiating playback was yet to complete. This is now indicated by the separate pending property.
Examples
In the Growing/Shrinking Alice Game example, players can get an ending with Alice crying into a pool of tears. In the game, for performance reasons, the tears should only be animating when they’re visible. So they must be paused as soon as they are animated like so:
// Setting up the tear animations
tears.forEach((el) => {
el.animate(tearsFalling, {
delay: getRandomMsRange(-1000, 1000), // randomized for each tear
duration: getRandomMsRange(2000, 6000), // randomized for each tear
iterations: Infinity,
easing: "cubic-bezier(0.6, 0.04, 0.98, 0.335)",
});
el.pause();
});
// Play the tears falling when the ending needs to be shown.
tears.forEach((el) => {
el.play();
});
// Reset the crying tears animations and pause them.
tears.forEach((el) => {
el.pause();
el.currentTime = 0;
});
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- Web Animations API
Animationfor other methods and properties you can use to control web page animation.