web api instance method
AnimationEffect: getTiming() method
The AnimationEffect.getTiming() method of the AnimationEffect interface returns an object containing the timing properties for the Animation Effect.
[!NOTE] Several of the timing properties returned by
getTiming()may take on the placeholder value"auto". To obtain resolved values for use in timing computations, instead usegetComputedTiming().In the future,
"auto"or similar values might be added to the types of more timing properties, and new types ofAnimationEffectmight resolve"auto"to different values.
Syntax
getTiming()
Parameters
None.
Return value
An object containing the following properties:
-
delay-
: The
numberof milliseconds of delay before the start of the effect.(See also
animation-delay.)
-
-
direction-
:
"normal","reverse","alternate", or"alternate-reverse".Indicates whether the effect runs forwards (
"normal"), backwards ("reverse"), switches direction after each iteration ("alternate"), or runs backwards and switches direction after each iteration ("alternate-reverse").(See also
animation-direction.)
-
-
duration-
: A
numberof milliseconds or thestring"auto".Indicates the time one iteration of the animation takes to complete.
The meaning of
"auto"may differ depending on the type of effect; forKeyframeEffect,"auto"is the same as0.(See also
animation-duration.)
-
-
easing-
: A
stringrepresenting aneasing-functiondescribing the rate of change of the effect over time.(See also
animation-timing-function.)
-
-
endDelay-
: The
numberof milliseconds of delay after the end of the effect.This is primarily of use when sequencing animations based on the end time of another animation.
-
-
fill-
:
"none","forwards","backwards","both", or"auto".Indicates whether the effect is reflected by its target(s) prior to playing (
"backwards"), retained after the effect has completed ("forwards"),"both", or neither ("none").The meaning of
"auto"may differ depending on the type of effect; forKeyframeEffect,"auto"is the same as"none".(See also
animation-fill-mode.)
-
-
iterations-
: The
numberof times the effect will repeat. A value ofInfinityindicates that the effect repeats indefinitely.(See also
animation-iteration-count.)
-
-
iterationStart- : A
numberindicating at what point in the iteration the effect starts. For example, an effect with aniterationStartof 0.5 and 2iterationswould start halfway through its first iteration and end halfway through a third iteration.
- : A