Firefox Tomorrow

web api instance method

CanvasRenderingContext2D: drawFocusIfNeeded() method

View on MDN ↗

The CanvasRenderingContext2D.drawFocusIfNeeded() method of the Canvas 2D API draws a focus ring around the current or given path, if the specified element is focused.

Syntax

drawFocusIfNeeded(element)
drawFocusIfNeeded(path, element)

Parameters

  • element
    • : The element to check whether it is focused or not.
  • path

Return value

None (undefined).

Examples

Managing button focus

This example draws two buttons on a canvas. The drawFocusIfNeeded() method is used to draw a focus ring when appropriate.

HTML

<canvas id="canvas">
  <button id="button1">Continue</button>
  <button id="button2">Quit</button>
</canvas>

JavaScript

const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const button1 = document.getElementById("button1");
const button2 = document.getElementById("button2");

document.addEventListener("focus", redraw, true);
document.addEventListener("blur", redraw, true);
canvas.addEventListener("click", handleClick);
redraw();

function redraw() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  drawButton(button1, 20, 20);
  drawButton(button2, 20, 80);
}

function handleClick(e) {
  // Calculate click coordinates
  const x = e.clientX - canvas.offsetLeft;
  const y = e.clientY - canvas.offsetTop;

  // Focus button1, if appropriate
  drawButton(button1, 20, 20);
  if (ctx.isPointInPath(x, y)) {
    button1.focus();
  }

  // Focus button2, if appropriate
  drawButton(button2, 20, 80);
  if (ctx.isPointInPath(x, y)) {
    button2.focus();
  }
}

function drawButton(el, x, y) {
  const active = document.activeElement === el;
  const width = 150;
  const height = 40;

  // Button background
  ctx.fillStyle = active ? "pink" : "lightgray";
  ctx.fillRect(x, y, width, height);

  // Button text
  ctx.font = "15px sans-serif";
  ctx.textAlign = "center";
  ctx.textBaseline = "middle";
  ctx.fillStyle = active ? "blue" : "black";
  ctx.fillText(el.textContent, x + width / 2, y + height / 2);

  // Define clickable area
  ctx.beginPath();
  ctx.rect(x, y, width, height);

  // Draw focus ring, if appropriate
  ctx.drawFocusIfNeeded(el);
}

Result

Interactive exampleOpen the canonical MDN source to run this embedded demo.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also