web api instance method
CanvasRenderingContext2D: isPointInStroke() method
The
CanvasRenderingContext2D.isPointInStroke()
method of the Canvas 2D API reports whether or not the specified point is inside the
area contained by the stroking of a path.
Syntax
isPointInStroke(x, y)
isPointInStroke(path, x, y)
Parameters
x- : The x-axis coordinate of the point to check.
y- : The y-axis coordinate of the point to check.
path- : A
Path2Dpath to check against. If unspecified, the current path is used.
- : A
Return value
A boolean value, which is true if the point is inside the area contained by the stroking of a path, otherwise false.
Examples
Checking a point in the current path
This example uses the isPointInStroke() method to check if a point is
within the area of the current path’s stroke.
HTML
<canvas id="canvas"></canvas>
<p>In stroke: <code id="result">false</code></p>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const result = document.getElementById("result");
ctx.rect(10, 10, 100, 100);
ctx.stroke();
result.innerText = ctx.isPointInStroke(50, 10);
Result
Interactive exampleOpen the canonical MDN source to run this embedded demo.
Checking a point in the specified path
Whenever you move the mouse, this example checks whether the cursor is in the stroke of
an elliptical Path2D path. If yes, the ellipse’s stroke becomes green,
otherwise it is red.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Create ellipse
const ellipse = new Path2D();
ellipse.ellipse(150, 75, 40, 60, Math.PI * 0.25, 0, 2 * Math.PI);
ctx.lineWidth = 25;
ctx.strokeStyle = "red";
ctx.fill(ellipse);
ctx.stroke(ellipse);
// Listen for mouse moves
canvas.addEventListener("mousemove", (event) => {
// Check whether point is inside ellipse's stroke
const isPointInStroke = ctx.isPointInStroke(
ellipse,
event.offsetX,
event.offsetY,
);
ctx.strokeStyle = isPointInStroke ? "green" : "red";
// Draw ellipse
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fill(ellipse);
ctx.stroke(ellipse);
});
Result
Interactive exampleOpen the canonical MDN source to run this embedded demo.
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The interface defining this method:
CanvasRenderingContext2D