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web api instance method

CanvasRenderingContext2D: rect() method

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The CanvasRenderingContext2D.rect() method of the Canvas 2D API adds a rectangle to the current path.

Like other methods that modify the current path, this method does not directly render anything. To draw the rectangle onto a canvas, you can use the fill() or stroke() methods.

[!NOTE] To both create and render a rectangle in one step, use the fillRect() or strokeRect() methods.

Syntax

rect(x, y, width, height)

The rect() method creates a rectangular path whose starting point is at (x, y) and whose size is specified by width and height.

Parameters

  • x
    • : The x-axis coordinate of the rectangle’s starting point.
  • y
    • : The y-axis coordinate of the rectangle’s starting point.
  • width
    • : The rectangle’s width. Positive values are to the right, and negative to the left.
  • height
    • : The rectangle’s height. Positive values are down, and negative are up.

Return value

None (undefined).

Examples

Drawing a rectangle

This example creates a rectangular path using the rect() method. The path is then rendered using the fill() method.

HTML

<canvas id="canvas"></canvas>

JavaScript

The rectangle’s corner is located at (10, 20). It has a width of 150 and a height of 100.

const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.beginPath(); // Start a new path
ctx.rect(10, 20, 150, 100); // Add a rectangle to the current path
ctx.fill(); // Render the path

Result

Interactive exampleOpen the canonical MDN source to run this embedded demo.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also