web api instance method
DOMMatrix: rotateFromVectorSelf() method
Available in workers
The rotateFromVectorSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by rotating the matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0, and the matrix is not altered.
To rotate a matrix from a vector without mutating it, see rotateFromVector(), which creates a new rotated matrix while leaving the original unchanged.
Syntax
rotateFromVectorSelf()
rotateFromVectorSelf(rotX)
rotateFromVectorSelf(rotX, rotY)
Parameters
rotXOptional- : A number; the x-coordinate of x,y vector that determines the rotation angle. If undefined,
0is used.
- : A number; the x-coordinate of x,y vector that determines the rotation angle. If undefined,
rotYOptional- : A number; the y-coordinate of x,y vector that determines the rotation angle. If undefined,
0is used.
- : A number; the y-coordinate of x,y vector that determines the rotation angle. If undefined,
Return value
Returns itself; the updated DOMMatrix.
Examples
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.rotateFromVectorSelf().toString());
// output: matrix(1, 0, 0, 1, 0, 0) (no rotation applied)
console.log(matrix.rotateFromVectorSelf(10, 20).toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0)
console.log(matrix.toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0) (same as above)
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
rotateFromVector()rotateSelf()rotateAxisAngleSelf()- CSS
transformproperty androtate3d()function - CSS
rotateproperty - CSS transforms module
- SVG
transformattribute CanvasRenderingContext2Dinterface androtate()method