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webgl extension

EXT_blend_minmax extension

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The EXT_blend_minmax extension is part of the WebGL API and extends blending capabilities by adding two new blend equations: the minimum or maximum color components of the source and destination colors.

WebGL extensions are available using the getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

[!NOTE] This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constants in WebGL2 are gl.MIN and gl.MAX.

Constants

This extension adds two new constants, which can be used in blendEquation() and blendEquationSeparate():

  • ext.MIN_EXT
    • : Produces the minimum color components of the source and destination colors.
  • ext.MAX_EXT
    • : Produces the maximum color components of the source and destination colors.

Examples

const ext = gl.getExtension("EXT_blend_minmax");

gl.blendEquation(ext.MIN_EXT);
gl.blendEquation(ext.MAX_EXT);

gl.blendEquationSeparate(ext.MIN_EXT, ext.MAX_EXT);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also