web api interface
Gamepad
The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the gamepad property of the gamepadconnected and gamepaddisconnected events, or by grabbing any position in the array returned by the getGamepads() method.
[!NOTE] The support of gamepad features varies across different combinations of platforms and controllers. Even if the controller supports a certain feature (for example, haptic feedback), the platform may not support it for that controller.
Instance properties
axesRead only- : An array representing the controls with axes present on the device (e.g., analog thumb sticks).
buttonsRead only- : An array of
gamepadButtonobjects representing the buttons present on the device.
- : An array of
connectedRead only- : A boolean indicating whether the gamepad is still connected to the system.
displayIdRead only DeprecatedhandRead only Experimental- : An enum defining what hand the controller is being held in, or is most likely to be held in.
hapticActuatorsRead only Experimental- : An array containing
GamepadHapticActuatorobjects, each of which represents haptic feedback hardware available on the controller.
- : An array containing
vibrationActuatorRead only- : A
GamepadHapticActuatorobject, which represents haptic feedback hardware available on the controller.
- : A
idRead only- : A string containing identifying information about the controller.
indexRead only- : An integer that is auto-incremented to be unique for each device currently connected to the system.
mappingRead only- : A string indicating whether the browser has remapped the controls on the device to a known layout.
poseRead only Experimental- : A
GamepadPoseobject representing the pose information associated with a WebVR controller (e.g., its position and orientation in 3D space).
- : A
timestampRead only- : A
DOMHighResTimeStamprepresenting the last time the data for this gamepad was updated.
- : A
Example
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.