web api instance method
GamepadHapticActuator: pulse() method
The pulse() method of the GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.
Syntax
pulse(value, duration)
Parameters
value- : A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
duration- : A double representing the duration of the pulse, in milliseconds.
[!NOTE] Repeated calls to
pulse()override the previous calls if they are still ongoing.
Return value
A promise that resolves with a value of true when the pulse has successfully completed.
Examples
const gamepad = navigator.getGamepads()[0];
gamepad.hapticActuators[0].pulse(1.0, 200);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.