web api instance method
GamepadHapticActuator: reset() method
The reset() method of the GamepadHapticActuator interface stops the hardware from playing an active vibration effect.
Syntax
reset()
Parameters
None.
Return value
A promise that resolves with "complete" if the effect is successfully reset, or "preempted" if the effect was stopped or replaced by another effect.
The promise may reject with the following exception types:
InvalidStateErrorDOMException- : Promise rejects with
InvalidStateErrorif the current document is not active or hidden.
- : Promise rejects with
Examples
const gamepad = navigator.getGamepads()[0];
setTimeout(() => {
gamepad.vibrationActuator.reset();
}, 150);
gamepad.vibrationActuator
.playEffect("dual-rumble", {
startDelay: 0,
duration: 200,
weakMagnitude: 1.0,
strongMagnitude: 1.0,
})
.then((result) => console.log(result));
// Should log "preempted" because reset() will run before the effect ends
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.