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web api instance method

GamepadHapticActuator: reset() method

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The reset() method of the GamepadHapticActuator interface stops the hardware from playing an active vibration effect.

Syntax

reset()

Parameters

None.

Return value

A promise that resolves with "complete" if the effect is successfully reset, or "preempted" if the effect was stopped or replaced by another effect.

The promise may reject with the following exception types:

  • InvalidStateError DOMException
    • : Promise rejects with InvalidStateError if the current document is not active or hidden.

Examples

const gamepad = navigator.getGamepads()[0];

setTimeout(() => {
  gamepad.vibrationActuator.reset();
}, 150);

gamepad.vibrationActuator
  .playEffect("dual-rumble", {
    startDelay: 0,
    duration: 200,
    weakMagnitude: 1.0,
    strongMagnitude: 1.0,
  })
  .then((result) => console.log(result));
// Should log "preempted" because reset() will run before the effect ends

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also