web api interface
GPU
Secure contextAvailable in workers
The GPU interface of the WebGPU API is the starting point for using WebGPU. It can be used to return a GPUAdapter from which you can request devices, configure features and limits, and more.
The GPU object for the current context is accessed via the gpu or gpu properties.
Instance properties
wgslLanguageFeaturesRead only- : A
WGSLLanguageFeaturesobject that reports the WGSL language extensions supported by the WebGPU implementation.
- : A
Instance methods
requestAdapter()- : Returns a
Promisethat fulfills with aGPUAdapterobject instance. From this you can request aGPUDevice, which is the primary interface for using WebGPU functionality.
- : Returns a
getPreferredCanvasFormat()- : Returns the optimal canvas texture format for displaying 8-bit depth, standard dynamic range content on the current system.
Examples
Requesting an adapter and a device
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const device = await adapter.requestDevice();
// …
}
Configuring a GPUCanvasContext with the optimal texture format
const canvas = document.querySelector("#gpuCanvas");
const context = canvas.getContext("webgpu");
context.configure({
device,
format: navigator.gpu.getPreferredCanvasFormat(),
alphaMode: "premultiplied",
});
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API