web api interface
GPUAdapterInfo
Secure contextAvailable in workers
The GPUAdapterInfo interface of the WebGPU API contains identifying information about a GPUAdapter.
An adapter’s GPUAdapterInfo can be retrieved using the info property of the adapter itself, or the adapterInfo property of a device that originated from the adapter.
This object allows developers to access specific details about the user’s GPU so that they can preemptively apply workarounds for GPU-specific bugs, or provide different codepaths to better suit different GPU architectures. Providing such information does present a security risk — it could be used for fingerprinting — therefore the information shared is kept at a minimum, and different browser vendors are likely to share different information types and granularities.
Instance properties
architectureRead only- : The name of the family or class of GPUs the adapter belongs to. Returns an empty string if it is not available.
descriptionRead only- : A human-readable string describing the adapter. Returns an empty string if it is not available.
deviceRead only- : A vendor-specific identifier for the adapter. Returns an empty string if it is not available.
isFallbackAdapterRead only- : A boolean value. Returns
trueif the adapter is a fallback adapter, andfalseif not.
- : A boolean value. Returns
subgroupMaxSizeRead only- : The maximum supported subgroup size for the
GPUAdapter.
- : The maximum supported subgroup size for the
subgroupMinSizeRead only- : The minimum supported subgroup size for the
GPUAdapter.
- : The minimum supported subgroup size for the
vendorRead only- : The name of the adapter vendor. Returns an empty string if it is not available.
Examples
Access GPUAdapterInfo via GPUAdapter.info
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const adapterInfo = adapter.info;
console.log(adapterInfo.vendor);
console.log(adapterInfo.architecture);
Access GPUAdapterInfo via GPUDevice.adapterInfo
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const myDevice = await adapter.requestDevice();
function optimizeForGpuDevice(device) {
if (device.adapterInfo.vendor === "amd") {
// Use AMD-specific optimizations
} else if (device.adapterInfo.architecture.includes("turing")) {
// Optimize for NVIDIA Turing architecture
}
}
optimizeForGpuDevice(myDevice);
Specifications
Browser compatibility
See also
info- The WebGPU API