web api instance property
GPUBindGroup: label property
Secure contextAvailable in workers
The label property of the
GPUBindGroup interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating createBindGroup() call, or you can get and set it directly on the GPUBindGroup object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPUBindGroup.label:
// …
const bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{
binding: 0,
resource: {
buffer: output,
},
},
],
});
bindGroup.label = "my_bind_group";
console.log(bindGroup.label); // "my_bind_group"
Setting a label via the originating createBindGroup() call, and then getting it via GPUBindGroup.label:
// …
const bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{
binding: 0,
resource: {
buffer: output,
},
},
],
label: "my_bind_group",
});
console.log(bindGroup.label); // "my_bind_group"
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API