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GPUCommandEncoder: clearBuffer() method

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The clearBuffer() method of the GPUCommandEncoder interface encodes a command that fills a region of a GPUBuffer with zeroes.

Syntax

clearBuffer(buffer)
clearBuffer(buffer, offset)
clearBuffer(buffer, offset, size)

Parameters

  • buffer
    • : A GPUBuffer object representing the buffer to clear.
  • offset Optional
    • : A number representing the offset, in bytes, from the start of the buffer to the sub-region to clear. If omitted, offset defaults to 0.
  • size Optional
    • : A number representing the size, in bytes, of the sub-region to clear. If omitted, size defaults to the buffer size - offset.

Return value

None (undefined).

Validation

The following criteria must be met when calling clearBuffer(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:

  • The buffer’s usage includes the GPUBufferUsage.COPY_DST flag.
  • offset and size are both multiples of 4.
  • The buffer’s size is greater than or equal to offset + size.

Examples

// …

const buffer = device.createBuffer({
  size: 1000,
  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});

// Later on

const commandBuffer = device.createCommandEncoder();
commandEncoder.clearBuffer(buffer);

// …

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also