web api interface
GPUCompilationInfo
Secure contextAvailable in workers
The GPUCompilationInfo interface of the WebGPU API represents an array of GPUCompilationMessage objects generated by the GPU shader module compiler to help diagnose problems with shader code.
GPUCompilationInfo is accessed via getCompilationInfo().
Instance properties
messagesRead only- : An array of
GPUCompilationMessageobjects, each one containing the details of an individual shader compilation message. Messages can be informational, warnings, or errors.
- : An array of
Examples
In the example below, we have deliberately left a parenthesis out of a function declaration in our shader code:
const shaders = `
struct VertexOut {
@builtin(position) position : vec4f,
@location(0) color : vec4f
}
@vertex
fn vertex_main(@location(0) position: vec4f,
@location(1) color: vec4f -> VertexOut
{
var output : VertexOut;
output.position = position;
output.color = color;
return output;
}
@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
return fragData.color;
}
`;
When we compile the shader module, we use getCompilationInfo() to grab some information about the resulting error:
async function init() {
// …
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.lineNum); // 9
console.log(firstMessage.message); // "expected ')' for function declaration"
console.log(firstMessage.type); // "error"
// …
}
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API