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GPUComputePipeline: label property

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Secure contextAvailable in workers

The label property of the GPUComputePipeline interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating createComputePipeline() or createComputePipelineAsync() call, or you can get and set it directly on the GPUComputePipeline object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUComputePipeline.label:

// …

const computePipeline = device.createComputePipeline({
  layout: device.createPipelineLayout({
    bindGroupLayouts: [bindGroupLayout],
  }),
  compute: {
    module: shaderModule,
    entryPoint: "main",
  },
});

computePipeline.label = "my_compute_pipeline";

console.log(computePipeline.label); // "my_compute_pipeline"

Setting a label via a createComputePipeline() call, and then getting it via GPUComputePipeline.label:

// …

const computePipeline = device.createComputePipeline({
  layout: device.createPipelineLayout({
    bindGroupLayouts: [bindGroupLayout],
  }),
  compute: {
    module: shaderModule,
    entryPoint: "main",
  },
  label: "my_compute_pipeline",
});

console.log(computePipeline.label); // "my_compute_pipeline"

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also