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GPUDevice: uncapturederror event

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The uncapturederror event of the GPUDevice interface is fired when an error is thrown that has not been observed by a GPU error scope, to provide a way to report unexpected errors.

Known error cases should be handled using pushErrorScope() and popErrorScope().

Syntax

Use the event name in methods like addEventListener(), or set an event handler property.

addEventListener("uncapturederror", (event) => { })

onuncapturederror = (event) => { }

Event type

A GPUUncapturedErrorEvent. Inherits from Event.

Examples

You could use something like the following as a global mechanism to pick up any errors that aren’t handled by error scopes and capture them.

device.addEventListener("uncapturederror", (event) => {
  // Re-surface the error.
  console.error("A WebGPU error was not captured:", event.error);

  reportErrorToServer({
    type: event.error.constructor.name,
    message: event.error.message,
  });
});

See WebGPU Error Handling best practices for more examples and information.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also