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GPUPipelineLayout: label property

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Secure contextAvailable in workers

The label property of the GPUPipelineLayout interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating createPipelineLayout() call, or you can get and set it directly on the GPUPipelineLayout object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUPipelineLayout.label:

// …

const pipelineLayout = device.createPipelineLayout({
  bindGroupLayouts: [bindGroupLayout],
});

pipelineLayout.label = "my_pipeline_layout";

console.log(pipelineLayout.label); // "my_pipeline_layout"

Setting a label via the originating createPipelineLayout() call, and then getting it via GPUPipelineLayout.label:

// …

const pipelineLayout = device.createPipelineLayout({
  bindGroupLayouts: [bindGroupLayout],
  label: "my_pipeline_layout",
});

console.log(pipelineLayout.label); // "my_pipeline_layout"

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also