web api instance method
GPUQueue: submit() method
Secure contextAvailable in workers
The submit() method of the
GPUQueue interface schedules the execution of command buffers represented by one or more GPUCommandBuffer objects by the GPU.
Syntax
submit(commandBuffers)
Parameters
commandBuffers- : An array of
GPUCommandBufferobjects containing the commands to be enqueued for processing by the GPU. The array must not contain duplicateGPUCommandBufferobjects — each one can only be submitted once persubmit()call.
- : An array of
Return value
None (undefined).
Validation
The following criteria must be met when calling submit(), otherwise a GPUValidationError is generated and the GPUQueue becomes invalid:
- The array of
GPUCommandBufferobjects referenced in thesubmit()call does not contain duplicates. - Any
GPUBuffer,GPUTexture, andGPUQuerySetobjects used in the encoded commands are available for use, i.e., not unavailable (GPUBuffers are unavailable if they are currentlymapped) or destroyed (with thedestroy()method). - Any
GPUExternalTextureobjects used in the encoded commands are not expired (they expire automatically shortly after being imported viaimportExternalTexture()). - If a
GPUQuerySetobject used in an encoded command is of type"occlusion"query, it is not already used, except bybeginOcclusionQuery().
Examples
In our basic render demo, a number of commands are recorded via a GPUCommandEncoder:
// …
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// …
The commands encoded by the GPUCommandEncoder are recoded into a GPUCommandBuffer using the finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.
device.queue.submit([commandEncoder.finish()]);
[!NOTE] Study the WebGPU samples to find more queue examples.
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API