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web api instance method

GPURenderBundleEncoder: draw() method

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The draw() method of the GPURenderBundleEncoder interface draws primitives based on the vertex buffers provided by setVertexBuffer().

[!NOTE] This method is functionally identical to its equivalent on GPURenderPassEncoder — draw().

Syntax

draw(vertexCount)
draw(vertexCount, instanceCount)
draw(vertexCount, instanceCount, firstVertex)
draw(vertexCount, instanceCount, firstVertex, firstInstance)

Parameters

  • vertexCount
    • : A number defining the number of vertices to draw.
  • instanceCount Optional
    • : A number defining the number of instances to draw. If omitted, instanceCount defaults to 1.
  • firstVertex Optional
    • : A number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted, firstVertex defaults to 0.
  • firstInstance Optional
    • : A number defining the first instance to draw. If omitted, firstInstance defaults to 0.

Return value

None (undefined).

Examples

function recordRenderPass(passEncoder) {
  if (settings.dynamicOffsets) {
    passEncoder.setPipeline(dynamicPipeline);
  } else {
    passEncoder.setPipeline(pipeline);
  }
  passEncoder.setVertexBuffer(0, vertexBuffer);
  passEncoder.setBindGroup(0, timeBindGroup);
  const dynamicOffsets = [0];
  for (let i = 0; i < numTriangles; ++i) {
    if (settings.dynamicOffsets) {
      dynamicOffsets[0] = i * alignedUniformBytes;
      passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
    } else {
      passEncoder.setBindGroup(1, bindGroups[i]);
    }
    passEncoder.draw(3, 1, 0, 0);
  }
}

The above snippet is taken from the WebGPU Samples Animometer example.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also