web api instance method
GPURenderBundleEncoder: draw() method
Secure contextAvailable in workers
The draw() method of the
GPURenderBundleEncoder interface draws primitives based on the vertex buffers provided by setVertexBuffer().
[!NOTE] This method is functionally identical to its equivalent on
GPURenderPassEncoder—draw().
Syntax
draw(vertexCount)
draw(vertexCount, instanceCount)
draw(vertexCount, instanceCount, firstVertex)
draw(vertexCount, instanceCount, firstVertex, firstInstance)
Parameters
vertexCount- : A number defining the number of vertices to draw.
instanceCountOptional- : A number defining the number of instances to draw. If omitted,
instanceCountdefaults to 1.
- : A number defining the number of instances to draw. If omitted,
firstVertexOptional- : A number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted,
firstVertexdefaults to 0.
- : A number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted,
firstInstanceOptional- : A number defining the first instance to draw. If omitted,
firstInstancedefaults to 0.
- : A number defining the first instance to draw. If omitted,
Return value
None (undefined).
Examples
function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}
The above snippet is taken from the WebGPU Samples Animometer example.
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API