web api instance method
GPURenderPassEncoder: endOcclusionQuery() method
Secure contextAvailable in workers
The endOcclusionQuery() method of the
GPURenderPassEncoder interface ends an active occlusion query previously started with beginOcclusionQuery().
Syntax
endOcclusionQuery()
Parameters
None.
Return value
None (undefined).
Validation
The following criteria must be met when calling endOcclusionQuery(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:
- An occlusion query is active for this render pass (i.e., via a previous
beginOcclusionQuery()call).
Examples
// …
// Create a query set to hold the occlusion queries
const querySet = device.createQuerySet({
type: "occlusion",
count: 32,
});
// Render pass descriptor object, including the querySet
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
occlusionQuerySet: querySet,
};
// Begin the render pass
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Begin an occlusion query at index 0
passEncoder.beginOcclusionQuery(0);
// Run some rendering commands
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the occlusion query
passEncoder.endOcclusionQuery();
// …
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API