web api instance method
GPURenderPassEncoder: setPipeline() method
Secure contextAvailable in workers
The setPipeline() method of the
GPURenderPassEncoder interface sets the GPURenderPipeline to use for subsequent render pass commands.
Syntax
setPipeline(pipeline)
Parameters
pipeline- : The
GPURenderPipelineto use for subsequent render pass commands.
- : The
Return value
None (undefined).
Validation
The following criteria must be met when calling setPipeline(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:
- If the
GPURenderPipelinewrites to the depth component of the depth/stencil attachment,depthReadOnly(as specified in the descriptor of the originatingbeginRenderPass()call) istrue. - If the
GPURenderPipelinewrites to the stencil component of the depth/stencil attachment,stencilReadOnly(as specified in the descriptor of the originatingbeginRenderPass()call) istrue.
Examples
In our basic render demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPURenderPassEncoder created via beginRenderPass(). setPipeline() is called in an appropriate place to set the render pipeline.
// …
const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
// Create GPUCommandEncoder to issue commands to the GPU
// Note: render pass descriptor, command encoder, etc. are destroyed after use, fresh one needed for each frame.
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw the triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// …
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API