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web api instance method

GPURenderPassEncoder: setScissorRect() method

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The setScissorRect() method of the GPURenderPassEncoder interface sets the scissor rectangle used during the rasterization stage. After transformation into viewport coordinates any fragments that fall outside the scissor rectangle will be discarded.

Syntax

setScissorRect(x, y, width, height)

Parameters

  • x
    • : A number representing the minimum X value of the scissor rectangle, in pixels.
  • y
    • : A number representing the minimum Y value of the scissor rectangle, in pixels.
  • width
    • : A number representing the width of the scissor rectangle, in pixels.
  • height
    • : A number representing the height of the scissor rectangle, in pixels.

[!NOTE] If a setScissorRect() call is not made, the default values are (0, 0, attachment width, attachment height) for each render pass.

Return value

None (undefined).

Validation

The following criteria must be met when calling setViewport(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:

  • x + width is less than or equal to the width of the render pass’s render attachments (see note below).
  • y + height is less than or equal to the height of the render pass’s render attachments (see note below).

[!NOTE] See the color and depth/stencil attachments specified in the descriptor of beginRenderPass(); the width and height are based on that of the GPUTexture that their views originate from.

Examples

Basic snippet

In a typical canvas render, the following could be used to discard any rendering outside of the top-left quarter of the canvas:

passEncoder.setScissorRect(0, 0, canvas.width / 2, canvas.height / 2);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also