web api instance method
GPURenderPipeline: getBindGroupLayout() method
Secure contextAvailable in workers
The getBindGroupLayout() method of the
GPURenderPipeline interface returns the pipeline’s GPUBindGroupLayout object with the given index (i.e., included in the originating createRenderPipeline() or createRenderPipelineAsync() call’s pipeline layout).
If the GPURenderPipeline was created with layout: "auto", this method is the only way to retrieve the GPUBindGroupLayouts generated by the pipeline.
Syntax
getBindGroupLayout(index)
Parameters
index- : A number representing the index of the
GPUBindGroupLayoutto return.
- : A number representing the index of the
Return value
A GPUBindGroupLayout object instance.
Validation
The following criteria must be met when calling getBindGroupLayout(), otherwise a GPUValidationError is generated and an invalid GPUBindGroupLayout object is returned:
indexis less than the number ofGPUBindGroupLayoutobjects used in the pipeline layout.
Examples
[!NOTE] You can see complete working examples with
getBindGroupLayout()in action in the WebGPU samples.
// …
// Create a render pipeline using layout: "auto" to automatically generate
// appropriate bind group layouts
const fullscreenQuadPipeline = device.createRenderPipeline({
layout: "auto",
vertex: {
module: device.createShaderModule({
code: fullscreenTexturedQuadWGSL,
}),
entryPoint: "vert_main",
},
fragment: {
module: device.createShaderModule({
code: fullscreenTexturedQuadWGSL,
}),
entryPoint: "frag_main",
targets: [
{
format: presentationFormat,
},
],
},
primitive: {
topology: "triangle-list",
},
});
// …
// Create a bind group with the auto-generated layout from the render pipeline
const showResultBindGroup = device.createBindGroup({
layout: fullscreenQuadPipeline.getBindGroupLayout(0),
entries: [
{
binding: 0,
resource: sampler,
},
{
binding: 1,
resource: textures[1].createView(),
},
],
});
// …
Specifications
Browser compatibility
See also
- The WebGPU API