web api instance property
GPURenderPipeline: label property
Secure contextAvailable in workers
The label property of the
GPURenderPipeline interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating createRenderPipeline() or createRenderPipelineAsync() call, or you can get and set it directly on the GPURenderPipeline object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPURenderPipeline.label:
// …
const pipelineDescriptor = {
vertex: {
module: shaderModule,
entryPoint: "vertex_main",
buffers: vertexBuffers,
},
fragment: {
module: shaderModule,
entryPoint: "fragment_main",
targets: [
{
format: navigator.gpu.getPreferredCanvasFormat(),
},
],
},
primitive: {
topology: "triangle-list",
},
layout: "auto",
};
const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
renderPipeline.label = "my_render_pipeline";
console.log(renderPipeline.label); // "my_render_pipeline"
Setting a label via a createRenderPipeline() call, and then getting it via GPURenderPipeline.label:
// …
const pipelineDescriptor = {
vertex: {
module: shaderModule,
entryPoint: "vertex_main",
buffers: vertexBuffers,
},
fragment: {
module: shaderModule,
entryPoint: "fragment_main",
targets: [
{
format: navigator.gpu.getPreferredCanvasFormat(),
},
],
},
primitive: {
topology: "triangle-list",
},
layout: "auto",
label: "my_render_pipeline",
};
const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
console.log(renderPipeline.label); // "my_render_pipeline"
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API