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web api interface

GPUSampler

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The GPUSampler interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.

A GPUSampler object instance is created using the createSampler() method.

Instance properties

  • label
    • : A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

The following snippet creates a GPUSampler that does trilinear filtering and repeats texture coordinates:

// …
const sampler = device.createSampler({
  addressModeU: "repeat",
  addressModeV: "repeat",
  magFilter: "linear",
  minFilter: "linear",
  mipmapFilter: "linear",
});

The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also