web api interface
GPUSampler
Secure contextAvailable in workers
The GPUSampler interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.
A GPUSampler object instance is created using the createSampler() method.
Instance properties
label- : A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings.
- : A string providing a label that can be used to identify the object, for example in
Examples
The following snippet creates a GPUSampler that does trilinear filtering and repeats texture coordinates:
// …
const sampler = device.createSampler({
addressModeU: "repeat",
addressModeV: "repeat",
magFilter: "linear",
minFilter: "linear",
mipmapFilter: "linear",
});
The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API