web api instance property
GPUShaderModule: label property
Secure contextAvailable in workers
The label property of the
GPUShaderModule interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating createShaderModule() call, or you can get and set it directly on the GPUShaderModule object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPUShaderModule.label:
// …
const shaderModule = device.createShaderModule({
code: shaders,
});
shaderModule.label = "my_shader";
console.log(shaderModule.label); // "my_shader"
Setting a label via the originating createShaderModule() call, and then getting it via GPUShaderModule.label:
// …
const shaderModule = device.createShaderModule({
code: shaders,
label: "my_shader",
});
console.log(shaderModule.label); // "my_shader"
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API