web api instance property
GPUTexture: mipLevelCount property
Secure contextAvailable in workers
The mipLevelCount read-only property of the
GPUTexture interface represents the number of mip levels of the GPUTexture.
This is set via the mipLevelCount property in the descriptor object passed into the originating createTexture() call. If omitted, this defaults to 1.
Value
A number.
Examples
// …
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.mipLevelCount); // 1
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API