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web api instance property

GPUTexture: mipLevelCount property

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The mipLevelCount read-only property of the GPUTexture interface represents the number of mip levels of the GPUTexture.

This is set via the mipLevelCount property in the descriptor object passed into the originating createTexture() call. If omitted, this defaults to 1.

Value

A number.

Examples

// …

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.mipLevelCount); // 1

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also