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web api instance property

GPUTexture: sampleCount property

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The sampleCount read-only property of the GPUTexture interface represents the sample count of the GPUTexture.

This is set via the sampleCount property in the descriptor object passed into the originating createTexture() call. If omitted, this defaults to 1.

Value

A number. Possible values are:

  • 1
  • 4, which indicates a multi-sampled texture.

Examples

// …

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.sampleCount); // 1

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also