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web api instance property

GPUTextureView: label property

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The label property of the GPUTextureView interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating createView() call, or you can get and set it directly on the GPUTextureView object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUTextureView.label:

// …

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

const view = depthTexture.createView();

view.label = "my_view";

console.log(view.label); // "my_view"

Setting a label via the originating createView() call, and then getting it via GPUTextureView.label:

// …

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

const view = depthTexture.createView({
  label: "my_view",
});

console.log(view.label); // "my_view"

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also