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webgl extension

OES_texture_float extension

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The OES_texture_float extension is part of the WebGL API and exposes floating-point pixel types for textures.

WebGL extensions are available using the getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

[!NOTE] This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default.

Extended methods

This extension extends texImage2D() and texSubImage2D():

  • The type parameter now accepts gl.FLOAT.
  • The pixels parameter now accepts a Float32Array.

Limitation: Linear filtering

Linear filtering on floating-point textures is not allowed with this extension. If you set the magnification or minification filter in the texParameter() method to one of gl.LINEAR, gl.LINEAR_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR, or gl.LINEAR_MIPMAP_LINEAR, and use floating-point textures, the texture will be marked as incomplete.

To use linear filtering on floating-point textures, enable the OES_texture_float_linear extension in addition to this extension.

Floating-point color buffers

This extension implicitly enables the WEBGL_color_buffer_float extension (if supported), which allows rendering to 32-bit floating-point color buffers.

Examples

const ext = gl.getExtension("OES_texture_float");

const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);

gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also