webgl extension
OES_texture_float extension
The OES_texture_float extension is part of the WebGL API and exposes floating-point pixel types for textures.
WebGL extensions are available using the getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
[!NOTE] This extension is only available to
WebGL1contexts. InWebGL2, the functionality of this extension is available on the WebGL2 context by default.
Extended methods
This extension extends texImage2D() and texSubImage2D():
- The
typeparameter now acceptsgl.FLOAT. - The
pixelsparameter now accepts aFloat32Array.
Limitation: Linear filtering
Linear filtering on floating-point textures is not allowed with this extension. If you set the magnification or minification filter in the texParameter() method to one of gl.LINEAR, gl.LINEAR_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR, or gl.LINEAR_MIPMAP_LINEAR, and use floating-point textures, the texture will be marked as incomplete.
To use linear filtering on floating-point textures, enable the OES_texture_float_linear extension in addition to this extension.
Floating-point color buffers
This extension implicitly enables the WEBGL_color_buffer_float extension (if supported), which allows rendering to 32-bit floating-point color buffers.
Examples
const ext = gl.getExtension("OES_texture_float");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);