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web api instance method

VRDisplay: resetPose() method

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The resetPose() method of the VRDisplay interface resets the pose for the VRDisplay, treating its current position and orientation as the “origin/zero” values.

[!NOTE] This method was part of the old WebVR API. It has been superseded by the WebXR Device API.

After resetPost() has been called, future poses returned from getPose()/getImmediatePose() will describe positions relative to the VRDisplay’s position when resetPose() was last called and will treat the display’s yaw when resetPose() was last called as the forward orientation.

The VRDisplay’s reported roll and pitch do not change when resetPose() is called as they are relative to gravity. Calling resetPose() may change the sittingToStandingTransform matrix.

Syntax

resetPose()

Parameters

None.

Return value

None (undefined).

Examples

// Assuming vrDisplay already contains a VRDisplay object,
// and we have a <button> referenced inside btn
btn.addEventListener("click", () => {
  vrDisplay.resetPose();
  console.log("Current pose set as origin/center");
});

Specifications

This method was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta’s Porting from WebVR to WebXR guide for more information.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also