web api instance method
WebGL2RenderingContext: clearBuffer[fiuv]() method
Available in workers
The WebGL2RenderingContext.clearBuffer[fiuv]() methods of
the WebGL 2 API clear buffers from the
currently bound framebuffer.
Syntax
clearBufferfv(buffer, drawbuffer, values)
clearBufferfv(buffer, drawbuffer, values, srcOffset)
clearBufferiv(buffer, drawbuffer, values)
clearBufferiv(buffer, drawbuffer, values, srcOffset)
clearBufferuiv(buffer, drawbuffer, values)
clearBufferuiv(buffer, drawbuffer, values, srcOffset)
clearBufferfi(buffer, drawbuffer, depth, stencil)
Parameters
-
buffer- : A
GLenumspecifying the buffer to clear. Possible values are:gl.COLOR: Color buffer.gl.DEPTH: Depth buffer.gl.STENCIL: Stencil buffer.gl.DEPTH_STENCIL: clears depth and stencil buffers (used withclearBufferfi).
- : A
-
drawBuffer- : A
GLintspecifying the draw buffer to clear.
- : A
-
values- : An
ArrayofGLint,GLuintorGLfloatvalues or anInt32Array,Uint32ArrayorFloat32Arrayspecifying the values to clear to.
- : An
-
depth- : A
GLfloatspecifying the value to clear a depth render buffer to.
- : A
-
stencil- : A
GLintspecifying the value to clear the stencil render buffer to.
- : A
Return value
None (undefined).
Examples
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a]));
gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.