Firefox Tomorrow

web api instance method

WebGL2RenderingContext: clearBuffer[fiuv]() method

View on MDN ↗

Available in workers

The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.

Syntax

clearBufferfv(buffer, drawbuffer, values)
clearBufferfv(buffer, drawbuffer, values, srcOffset)

clearBufferiv(buffer, drawbuffer, values)
clearBufferiv(buffer, drawbuffer, values, srcOffset)

clearBufferuiv(buffer, drawbuffer, values)
clearBufferuiv(buffer, drawbuffer, values, srcOffset)

clearBufferfi(buffer, drawbuffer, depth, stencil)

Parameters

  • buffer

    • : A GLenum specifying the buffer to clear. Possible values are:
      • gl.COLOR: Color buffer.
      • gl.DEPTH: Depth buffer.
      • gl.STENCIL: Stencil buffer.
      • gl.DEPTH_STENCIL: clears depth and stencil buffers (used with clearBufferfi).
  • drawBuffer

    • : A GLint specifying the draw buffer to clear.
  • values

  • depth

    • : A GLfloat specifying the value to clear a depth render buffer to.
  • stencil

    • : A GLint specifying the value to clear the stencil render buffer to.

Return value

None (undefined).

Examples

gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a]));
gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also