web api instance method
WebGL2RenderingContext: invalidateFramebuffer() method
Available in workers
The WebGL2RenderingContext.invalidateFramebuffer() method
of the WebGL 2 API invalidates the contents
of attachments in a framebuffer.
Syntax
invalidateFramebuffer(target, attachments)
Parameters
-
target- : A
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFER- : Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFER- : Equivalent to
gl.FRAMEBUFFER.
- : Equivalent to
gl.READ_FRAMEBUFFER- : Used as a source for reading operations.
- : A
-
attachments- : An
ArrayofGLenumspecifying the attachment points to invalidate. Possible values:gl.COLOR_ATTACHMENT{0-15}- : Invalidates one of the framebuffer’s color buffers.
gl.DEPTH_ATTACHMENT- : Invalidates the framebuffer’s depth buffer.
gl.STENCIL_ATTACHMENT- : Invalidates the framebuffer’s stencil buffer.
gl.DEPTH_STENCIL_ATTACHMENT- : Invalidates both the framebuffer’s depth and stencil buffer.
- : An
Return value
None (undefined).
Examples
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [
gl.COLOR_ATTACHMENT0,
gl.COLOR_ATTACHMENT1,
]);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.