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web api instance method

WebGL2RenderingContext: texStorage3D() method

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Available in workers

The texStorage3D() method of the WebGL2RenderingContext of the WebGL API specifies all levels of three-dimensional texture storage.

Syntax

texStorage3D(target, levels, internalformat, width, height, depth)

Parameters

  • target
    • : A GLenum specifying the binding point (target) of the active texture. Possible values:
      • gl.TEXTURE_3D: A three-dimensional texture.
      • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
  • levels
    • : A GLint specifying the number of texture levels.
  • internalformat
    • : A GLenum specifying the texture store format. For a list of possible values, see texStorage2D().
  • width
    • : A GLsizei specifying the width of the texture in texels.
  • height
    • : A GLsizei specifying the height of the texture in texels.
  • depth
    • : A GLsizei specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY.

Return value

None (undefined).

Examples

gl.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also