web api instance method
WebGLRenderingContext: bindTexture() method
Available in workers
The WebGLRenderingContext.bindTexture() method of the WebGL API binds a given
WebGLTexture to a target (binding point).
Syntax
bindTexture(target, texture)
Parameters
-
target-
: A
GLenumspecifying the binding point (target). Possible values:gl.TEXTURE_2D- : A two-dimensional texture.
gl.TEXTURE_CUBE_MAP- : A cube-mapped texture.
When using a
WebGL 2 context, the following values are available additionally:gl.TEXTURE_3D- : A three-dimensional texture.
gl.TEXTURE_2D_ARRAY- : A two-dimensional array texture.
-
-
texture- : A
WebGLTextureobject to bind. Ifnullis passed, the currently bound texture for the specified target is unbound.
- : A
Return value
None (undefined).
Exceptions
A gl.INVALID_ENUM error is thrown if target is not
gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP,
gl.TEXTURE_3D, or gl.TEXTURE_2D_ARRAY.
Examples
Binding a texture
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
Unbinding a texture
// Unbind any texture currently bound to TEXTURE_2D
gl.bindTexture(gl.TEXTURE_2D, null);
Getting current bindings
To check the current texture binding, query the gl.TEXTURE_BINDING_2D or
gl.TEXTURE_BINDING_CUBE_MAP constants.
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.