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web api instance method

WebGLRenderingContext: blendColor() method

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The WebGLRenderingContext.blendColor() method of the WebGL API is used to set the source and destination blending factors.

Syntax

blendColor(red, green, blue, alpha)

Parameters

  • red
    • : A GLclampf for the red component in the range of 0 to 1. Default value is 0.
  • green
    • : A GLclampf for the green component in the range of 0 to 1. Default value is 0.
  • blue
    • : A GLclampf for the blue component in the range of 0 to 1. Default value is 0.
  • alpha
    • : A GLclampf for the alpha component (transparency) in the range of 0. to 1. Default value is 0.

Return value

None (undefined).

Examples

To set the blend color, use:

gl.blendColor(0, 0.5, 1, 1);

To get the blend color, query the BLEND_COLOR constant which returns a Float32Array.

gl.getParameter(gl.BLEND_COLOR);
// Float32Array[0, 0.5, 1, 1]

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also