web api instance method
WebGLRenderingContext: compressedTexSubImage2D() method
Available in workers
The compressedTexSubImage2D() method of the WebGLRenderingContext interface of the WebGL API specifies a two-dimensional sub-rectangle for a texture image in a compressed format.
Compressed image formats are only available via the WebGL2RenderingContext or some WebGL extension.
Syntax
// WebGL 1:
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData)
// Additionally available in WebGL 2:
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData, srcOffset)
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData, srcOffset, srcLengthOverride)
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, offset)
Parameters
target- : A
GLenumspecifying the binding point (target) of the active compressed texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
- : A
level- : A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
- : A
xoffset- : A
GLintspecifying the horizontal offset within the compressed texture image.
- : A
yoffset- : A
GLintspecifying the vertical offset within the compressed texture image.
- : A
width- : A
GLsizeispecifying the width of the compressed texture.
- : A
height- : A
GLsizeispecifying the height of the compressed texture.
- : A
format- : A
GLenumspecifying the compressed image format. For a list of possible values, seecompressedTexImage2D().
- : A
The texture source can be provided in one of two ways: from an ArrayBuffer (possibly shared) using srcData, srcOffset, and srcLengthOverride; or, in WebGL 2, from gl.PIXEL_UNPACK_BUFFER using imageSize and offset.
srcData- : A
TypedArrayorDataViewcontaining the compressed texture data.
- : A
srcOffsetOptional- : (WebGL 2 only) An integer specifying the index of
srcDatato start reading from. Defaults to0.
- : (WebGL 2 only) An integer specifying the index of
srcLengthOverrideOptional- : (WebGL 2 only) An integer specifying the number of elements in
srcDatato read. Defaults tosrcData.length - srcOffset.
- : (WebGL 2 only) An integer specifying the number of elements in
imageSize- : (WebGL 2 only) A
GLsizeispecifying the size of the image data in bytes.
- : (WebGL 2 only) A
offset- : (WebGL 2 only) A
GLintptrspecifying the starting address in the buffer bound togl.PIXEL_UNPACK_BUFFER.
- : (WebGL 2 only) A
Return value
None (undefined).
Examples
const ext =
gl.getExtension("WEBGL_compressed_texture_s3tc") ||
gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") ||
gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
gl.compressedTexSubImage2D(
gl.TEXTURE_2D,
0,
256,
256,
512,
512,
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT,
textureData,
);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- Using WebGL extensions
getExtension()compressedTexImage2D()compressedTexSubImage3D()compressedTexImage3D()WEBGL_compressed_texture_s3tcWEBGL_compressed_texture_s3tc_srgbWEBGL_compressed_texture_etcWEBGL_compressed_texture_pvrtcWEBGL_compressed_texture_astcEXT_texture_compression_bptcEXT_texture_compression_rgtc