web api instance method
WebGLRenderingContext: depthRange() method
Available in workers
The WebGLRenderingContext.depthRange() method of the WebGL API specifies the depth range mapping
from normalized device coordinates to window or viewport coordinates.
Syntax
depthRange(zNear, zFar)
Parameters
zNear- : A
GLclampfspecifying the mapping of the near clipping plane to window or viewport coordinates. Clamped to the range 0 to 1 and must be less than or equal tozFar. The default value is 0.
- : A
zFar- : A
GLclampfspecifying the mapping of the far clipping plane to window or viewport coordinates. Clamped to the range 0 to 1. The default value is 1.
- : A
Return value
None (undefined).
Examples
gl.depthRange(0.2, 0.6);
To check the current depth range, query the DEPTH_RANGE constant which
returns a Float32Array
gl.getParameter(gl.DEPTH_RANGE);
// Float32Array[0.2, 0.6]
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.