web api instance method
WebGLRenderingContext: framebufferTexture2D() method
Available in workers
The WebGLRenderingContext.framebufferTexture2D() method
of the WebGL API attaches a texture to a
WebGLFramebuffer.
Syntax
framebufferTexture2D(target, attachment, textarget, texture, level)
Parameters
-
target-
: A
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFER- : Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
When using a
WebGL 2 context, the following values are available additionally:gl.DRAW_FRAMEBUFFER- : Used as a destination for drawing, rendering, clearing, and writing operations.
gl.READ_FRAMEBUFFER- : Used as a source for reading operations.
When binding,
gl.FRAMEBUFFERsets both thegl.DRAW_FRAMEBUFFERandgl.READ_FRAMEBUFFERbinding points. When referencing,gl.FRAMEBUFFERrefers to thegl.DRAW_FRAMEBUFFERbinding
-
-
attachment-
: A
GLenumspecifying the attachment point for thetexture. Possible values:gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer’s color buffer.gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer’s depth buffer.gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer’s stencil buffer.
When using a
WebGL 2 context, the following values are available additionally:gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
When using the
WEBGL_draw_buffersextension:ext.COLOR_ATTACHMENT0_WEBGL(same asgl.COLOR_ATTACHMENT0)ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
When using the
WEBGL_depth_textureextension:gl.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.
-
-
textarget- : A
GLenumspecifying the texture target. Possible values:gl.TEXTURE_2D: A 2D image.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Image for the positive X face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Image for the negative X face of the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Image for the positive Y face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Image for the negative Y face of the cube.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Image for the positive Z face of the cube.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Image for the negative Z face of the cube.
- : A
-
texture- : A
WebGLTextureobject whose image to attach.
- : A
-
level- : A
GLintspecifying the mipmap level of the texture image to be attached. Must be 0.
- : A
Return value
None (undefined).
Exceptions
-
A
gl.INVALID_ENUMerror is thrown iftargetis notgl.FRAMEBUFFER.attachmentis not one of the accepted attachment points.textargetis not one of the accepted texture targets.
-
A
gl.INVALID_VALUEerror is thrown iflevelis not 0. -
A
gl.INVALID_OPERATIONerror is thrown iftextureisn’t 0 or the name of an existing texture object.
Examples
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D,
texture,
0,
);