web api instance method
WebGLRenderingContext: hint() method
Available in workers
The WebGLRenderingContext.hint() method of the WebGL API specifies hints for certain
behaviors. The interpretation of these hints depend on the implementation.
Syntax
hint(target, mode)
Parameters
-
target-
: Sets which behavior to be controlled. Possible values:
gl.GENERATE_MIPMAP_HINT- : Quality of filtering when generating
mipmap images with
generateMipmap().
- : Quality of filtering when generating
mipmap images with
When using the
OES_standard_derivativesextension:ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES- : Accuracy of the
derivative calculation for the GLSL built-in functions:
dFdx,dFdy, andfwidth.
- : Accuracy of the
derivative calculation for the GLSL built-in functions:
When using a
WebGL 2 context, the following values are available additionally:gl.FRAGMENT_SHADER_DERIVATIVE_HINT- : Same as
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
- : Same as
-
-
mode- : Sets the behavior. The default value is
gl.DONT_CARE. The possible values are:gl.FASTEST: The most efficient behavior should be used.gl.NICEST: The most correct or the highest quality option should be used.gl.DONT_CARE: There is no preference for this behavior.
- : Sets the behavior. The default value is
Return value
None (undefined).
Examples
The following example hints that the quality of filtering when generating mipmap images should be most efficient instead of the best quality.
gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.