web api interface
WebGLShaderPrecisionFormat
Available in workers
The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the getShaderPrecisionFormat() method.
Instance properties
rangeMinRead only- : The base 2 log of the absolute value of the minimum value that can be represented.
rangeMaxRead only- : The base 2 log of the absolute value of the maximum value that can be represented.
precisionRead only- : The number of bits of precision that can be represented. For integer formats this value is always 0.
Examples
A WebGLShaderPrecisionFormat object is returned by the getShaderPrecisionFormat() method.
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.