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web api instance method

XRWebGLBinding: createCubeLayer() method

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The createCubeLayer() method of the XRWebGLBinding interface returns an XRCubeLayer object, which is a layer that renders directly from a cubemap, and projects it onto the inside faces of a cube.

Syntax

createCubeLayer(init)

Parameters

  • init
    • : An object to configure the XRCubeLayer. It must have the space, viewPixelHeight, and viewPixelWidth properties. init has the following properties:
      • colorFormat Optional
        • : A GLenum defining the data type of the color texture data. Possible values:
          • gl.RGB
          • gl.RGBA (Default) Additionally, for contexts with the EXT_sRGB extension enabled:
          • ext.SRGB_EXT
          • ext.SRGB_ALPHA_EXT Additionally, for WebGL2RenderingContext contexts:
          • gl.RGBA8
          • gl.RGB8
          • gl.SRGB8
          • gl.RGB8_ALPHA8 Additionally, for contexts with the WEBGL_compressed_texture_etc extension enabled:
          • ext.COMPRESSED_RGB8_ETC2
          • ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
          • ext.COMPRESSED_RGBA8_ETC2_EAC
          • ext.COMPRESSED_SRGB8_ETC2
          • ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
          • ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC Additionally, for contexts with the WEBGL_compressed_texture_astc extension enabled:
          • All of the formats the extension supports.
      • depthFormat Optional
      • isStatic Optional
        • : A boolean that, if true, indicates you can only draw to this layer when needsRedraw is true. The default value is false.
      • layout
        • : A string indicating the layout of the layer. Possible values:
          • default: The layer accommodates all views of the session.
          • mono: A single XRSubImage is allocated and presented to both eyes.
          • stereo: The user agent decides how it allocates the XRSubImage (one or two) and the layout (top/bottom or left/right).
          • stereo-left-right: A single XRSubImage is allocated. The left eye gets the left area of the texture, the right eye the right.
          • stereo-top-bottom: A single XRSubImage is allocated. The left eye gets the top area of the texture, the right eye the bottom. The default value is mono.
      • mipLevels Optional
        • : A number specifying the desired number of mip levels. The default value is 1.
      • orientation Optional
        • : A DOMPointReadOnly specifying the orientation relative to the space property.
      • space Required
        • : An XRSpace object defining the layer’s spatial relationship with the user’s physical environment.
      • viewPixelHeight Required
        • : A number specifying the pixel height of the layer view.
      • viewPixelWidth Required
        • : A number specifying the pixel width of the layer view.

Return value

An XRCubeLayer object.

Examples

Creating an XRCubeLayer

Configure the cube layer using the properties listed above in a call to createCubeLayer(). To present layers to the XR device, add them to the layers render state using updateRenderState().

function onXRSessionStarted(xrSession) {
  const glCanvas = document.createElement("canvas");
  const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
  const xrGlBinding = new XRWebGLBinding(xrSession, gl);
  const cubeLayer = xrGlBinding.createCubeLayer({
    space: xrReferenceSpace,
    viewPixelHeight: 512,
    viewPixelWidth: 512,
  });
  xrSession.updateRenderState({
    layers: [cubeLayer],
  });
}

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also