Firefox Tomorrow

web api instance method

XRWebGLBinding: createEquirectLayer() method

View on MDN ↗

Limited availability

The createEquirectLayer() method of the XRWebGLBinding interface returns an XREquirectLayer object, which is a layer that maps equirectangular coded data onto the inside of a sphere.

Syntax

createEquirectLayer(options)

Parameters

  • options
    • : An object to configure the XREquirectLayer. It must have the space, viewPixelHeight, and viewPixelWidth properties. init has the following properties:
      • centralHorizontalAngle Optional
        • : A number indicating the central horizontal angle in radians of the sphere. Default value: 6.28318 (2π).
      • colorFormat Optional
        • : A GLenum defining the data type of the color texture data. Possible values:
          • gl.RGB
          • gl.RGBA Additionally, for contexts with the EXT_sRGB extension enabled:
          • ext.SRGB_EXT
          • ext.SRGB_ALPHA_EXT Additionally, for WebGL2RenderingContext contexts:
          • gl.RGBA8
          • gl.RGB8
          • gl.SRGB8
          • gl.RGB8_ALPHA8 Additionally, for contexts with the WEBGL_compressed_texture_etc extension enabled:
          • ext.COMPRESSED_RGB8_ETC2
          • ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
          • ext.COMPRESSED_RGBA8_ETC2_EAC
          • ext.COMPRESSED_SRGB8_ETC2
          • ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
          • ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC Additionally, for contexts with the WEBGL_compressed_texture_astc extension enabled:
          • All of the formats the extension supports. The default value is gl.RGBA.
      • depthFormat Optional
      • isStatic Optional
        • : A boolean that, if true, indicates you can only draw to this layer when needsRedraw is true. The default value is false.
      • layout Optional
        • : A string indicating the layout of the layer. Possible values:
          • default
            • : The layer accommodates all views of the session.
          • mono
            • : A single XRSubImage is allocated and presented to both eyes.
          • stereo
            • : The user agent decides how it allocates the XRSubImage (one or two) and the layout (top/bottom or left/right).
          • stereo-left-right
            • : A single XRSubImage is allocated. Left eye gets the left area of the texture, right eye the right.
          • stereo-top-bottom
            • : A single XRSubImage is allocated. Left eye gets the top area of the texture, right eye the bottom. The default value is mono.
      • lowerVerticalAngle Optional
        • : A number indicating the lower vertical angle in radians of the sphere. Default value: -1.570795 (-π/2).
      • mipLevels Optional
        • : A number specifying desired number of mip levels. The default value is 1.
      • radius Optional
        • : A number indicating the radius of the sphere. Default value: 0 (infinite sphere).
      • space Required
        • : An XRSpace object defining the layer’s spatial relationship with the user’s physical environment.
      • textureType Optional
        • : A string defining the type of texture the layer will have. Possible values:
          • texture
          • texture-array
            • : The textures of XRWebGLSubImage will be of type gl.TEXTURE_2D_ARRAY (WebGL 2 contexts only). The default value is texture.
      • transform Optional
        • : An XRRigidTransform object defining the offset and orientation relative to space.
      • upperVerticalAngle Optional
        • : A number indicating the upper vertical angle in radians of the sphere. Default value: 1.570795 (π/2).
      • viewPixelHeight Required
        • : A number specifying the pixel height of the layer view.
      • viewPixelWidth Required
        • : A number specifying the pixel width of the layer view.

Return value

An XREquirectLayer object.

Examples

Creating an XREquirectLayer

Configure the equirect layer using the properties listed above in a call to createEquirect(). To present layers to the XR device, add them to the layers render state using updateRenderState().

function onXRSessionStarted(xrSession) {
  const glCanvas = document.createElement("canvas");
  const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
  const xrGlBinding = new XRWebGLBinding(xrSession, gl);
  const equirectLayer = xrGlBinding.createEquirectLayer({
    space: xrReferenceSpace,
    viewPixelWidth: 1200,
    viewPixelHeight: 600,
    centralHorizontalAngle: 2 * Math.PI,
    upperVerticalAngle: Math.PI / 2.0,
    lowerVerticalAngle: -Math.PI / 2.0,
    radius: 0,
  });

  xrSession.updateRenderState({
    layers: [equirectLayer],
  });
}

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also