web api instance method
XRWebGLBinding: getSubImage() method
Limited availability
The getSubImage() method of the XRWebGLBinding interface returns a XRWebGLSubImage object representing the WebGL texture to render.
Syntax
getSubImage(layer, frame)
getSubImage(layer, frame, eye)
Parameters
layer- : The
XRCompositionLayerto use for rendering (can be all types ofXRCompositionLayerobjects exceptXRProjectionLayer, seegetViewSubImage()for rendering projection layers).
- : The
frame- : The
XRFrameframe to use for rendering.
- : The
eyeOptional- : An optional
eyeindicating which view’s eye to use for rendering. Possible values:left- : The
XRViewrepresents the point-of-view of the viewer’s left eye.
- : The
right- : The view represents the viewer’s right eye.
none- : The view describes a monoscopic view, or the view otherwise doesn’t represent a particular eye’s point-of-view.
Defaults to
none.
- : The view describes a monoscopic view, or the view otherwise doesn’t represent a particular eye’s point-of-view.
Defaults to
- : An optional
Return value
A XRWebGLSubImage object.
Exceptions
A TypeError is thrown,
- if
layeris not in the session’slayerarray. - if
layeris aXRProjectionLayer. - if the layer’s
layoutproperty isdefault. - if the layer’s
layoutproperty isstereoandeyeisnone.
Examples
Rendering an XRQuadLayer
The following example renders an XRQuadLayer.
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const quadLayer = xrGlBinding.createQuadLayer({
space: xrReferenceSpace,
viewPixelWidth: 512,
viewPixelHeight: 512,
});
// Position 2 meters away from the origin with a width and height of 1.5 meters
quadLayer.transform = new XRRigidTransform({ z: -2 });
quadLayer.width = 1.5;
quadLayer.height = 1.5;
const framebuffer = gl.createFramebuffer();
xrSession.updateRenderState({ layers: [quadLayer] });
xrSession.requestAnimationFrame(onXRFrame);
function onXRFrame(time, xrFrame) {
xrSession.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
let subImage = xrGlBinding.getSubImage(quadLayer, xrFrame);
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
subImage.colorTexture,
0,
);
let viewport = subImage.viewport;
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
// Render content for the quad layer
}
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.