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web api instance property

XRWebGLSubImage: depthStencilTexture property

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Limited availability

The read-only depthStencilTexture property of the XRWebGLSubImage interface represents the depth/stencil WebGLTexture object for the XRCompositionLayer to render.

Value

An opaque WebGLTexture. See WebXR opaque textures for details.

Using depthStencilTexture

The depthStencilTexture property can be passed to framebufferTextureLayer() to attach the depth texture to a framebuffer.

const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const layer = xrGlBinding.createProjectionLayer({
  textureType: "texture-array",
});
const framebuffer = gl.createFramebuffer();

xrSession.updateRenderState({ layers: [layer] });
xrSession.requestAnimationFrame(onXRFrame);

function onXRFrame(time, xrFrame) {
  xrSession.requestAnimationFrame(onXRFrame);

  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  const viewport = xrGlBinding.getSubImage(layer, xrFrame).viewport;
  gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);

  for (const view in xrViewerPose.views) {
    const subImage = xrGlBinding.getViewSubImage(layer, view);
    gl.framebufferTextureLayer(
      gl.FRAMEBUFFER,
      gl.COLOR_ATTACHMENT0,
      subImage.colorTexture,
      0,
      subImage.imageIndex,
    );
    gl.framebufferTextureLayer(
      gl.FRAMEBUFFER,
      gl.DEPTH_ATTACHMENT,
      subImage.depthStencilTexture,
      0,
      subImage.imageIndex,
    );

    // Render from the viewpoint of xrView
  }
}

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also