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javascript static method

Math.log()

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The Math.log() static method returns the natural logarithm (base e) of a number. That is

βˆ€x>0,π™ΌπšŠπšπš‘.πš•πš˜πš(𝚑)=ln(x)=the uniqueΒ yΒ such thatΒ ey=x\forall x > 0,\;\mathtt{\operatorname{Math.log}(x)} = \ln(x) = \text{the unique } y \text{ such that } e^y = x
Interactive exampleOpen the canonical MDN source to run this embedded demo.
function getBaseLog(x, y) {
  return Math.log(y) / Math.log(x);
}

// 2 x 2 x 2 = 8
console.log(getBaseLog(2, 8));
// Expected output: 3

// 5 x 5 x 5 x 5 = 625
console.log(getBaseLog(5, 625));
// Expected output: 4

Syntax

Math.log(x)

Parameters

  • x
    • : A number greater than or equal to 0.

Return value

The natural logarithm (base e) of x. If x is Β±0, returns -Infinity. If x < 0, returns NaN.

Description

Because log() is a static method of Math, you always use it as Math.log(), rather than as a method of a Math object you created (Math is not a constructor).

If you need the natural log of 2 or 10, use the constants LN2 or LN10. If you need a logarithm to base 2 or 10, use log2() or log10(). If you need a logarithm to other bases, use Math.log(x) / Math.log(otherBase) as in the example below; you might want to precalculate 1 / Math.log(otherBase) since multiplication in Math.log(x) * constant is much faster.

Beware that positive numbers very close to 1 can suffer from loss of precision and make its natural logarithm less accurate. In this case, you may want to use log1p instead.

Examples

Using Math.log()

Math.log(-1); // NaN
Math.log(-0); // -Infinity
Math.log(0); // -Infinity
Math.log(1); // 0
Math.log(10); // 2.302585092994046
Math.log(Infinity); // Infinity

Using Math.log() with a different base

The following function returns the logarithm of y with base x (i.e., logxy\log_x y):

function getBaseLog(x, y) {
  return Math.log(y) / Math.log(x);
}

If you run getBaseLog(10, 1000), it returns 2.9999999999999996 due to floating-point rounding, but still very close to the actual answer of 3.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also