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GPUCommandEncoder: beginComputePass() method

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The beginComputePass() method of the GPUCommandEncoder interface starts encoding a compute pass, returning a GPUComputePassEncoder that can be used to control computation.

Syntax

beginComputePass()
beginComputePass(descriptor)

Parameters

  • descriptor Optional
    • : An object containing the following properties:
      • label Optional
        • : A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
      • timestampWrites Optional
        • : An array of objects defining where and when timestamp query values will be written for this pass. These objects have the following properties:

          • querySet
            • : A GPUQuerySet of type "timestamp" that the timestamp query results will be written to.
          • beginningOfPassWriteIndex
            • : A number specifying the query index in querySet where the timestamp at the beginning of the render pass will be written. This is optional - if not defined, no timestamp will be written for the beginning of the pass.
          • endOfPassWriteIndex
            • : A number specifying the query index in querySet where the timestamp at the end of the render pass will be written. This is optional - if not defined, no timestamp will be written for the end of the pass.

          [!NOTE] The timestamp-query feature needs to be enabled to use timestamp queries. Timestamp query values are written in nanoseconds, but how the value is determined is implementation-defined.

Return value

A GPUComputePassEncoder object instance.

Validation

The following criteria must be met when calling beginComputePass(), otherwise a GPUValidationError is generated and an invalid GPUComputePassEncoder is returned:

Examples

In our basic compute demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPUComputePassEncoder created via beginComputePass().

// …

// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();

// Initiate compute pass
const passEncoder = commandEncoder.beginComputePass();

// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));

// End the render pass
passEncoder.end();

// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
  output,
  0, // Source offset
  stagingBuffer,
  0, // Destination offset
  BUFFER_SIZE,
);

// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);

// …

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also