web api interface
GPUComputePassEncoder
Secure contextAvailable in workers
The GPUComputePassEncoder interface of the WebGPU API encodes commands related to controlling the compute shader stage, as issued by a GPUComputePipeline. It forms part of the overall encoding activity of a GPUCommandEncoder.
A compute pipeline contains a single compute stage in which a compute shader takes general data, processes it in parallel across a specified number of workgroups, then returns the result in one or more buffers.
A GPUComputePassEncoder object instance is created via the beginComputePass() property.
Instance properties
label- : A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings.
- : A string providing a label that can be used to identify the object, for example in
Instance methods
dispatchWorkgroups()- : Dispatches a specific grid of workgroups to perform the work being done by the current
GPUComputePipeline.
- : Dispatches a specific grid of workgroups to perform the work being done by the current
dispatchWorkgroupsIndirect()- : Dispatches a grid of workgroups, defined by the parameters of a
GPUBuffer, to perform the work being done by the currentGPUComputePipeline.
- : Dispatches a grid of workgroups, defined by the parameters of a
end()- : Completes recording of the current compute pass command sequence.
insertDebugMarker()- : Marks a specific point in a series of encoded commands with a label.
popDebugGroup()- : Ends a debug group, which is begun with a
pushDebugGroup()call.
- : Ends a debug group, which is begun with a
pushDebugGroup()- : Begins a debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a
popDebugGroup()method is invoked.
- : Begins a debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a
setBindGroup()- : Sets the
GPUBindGroupto use for subsequent compute commands, for a given index.
- : Sets the
setPipeline()- : Sets the
GPUComputePipelineto use for this compute pass.
- : Sets the
Examples
In our basic compute demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPUComputePassEncoder created via beginComputePass().
// …
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Create GPUComputePassEncoder to initiate compute pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the compute pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE,
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// …
Specifications
Browser compatibility
See also
- The WebGPU API